What would the Wizard of Oz look like in a postapocalyptic setting? This was the question I asked myself when redesigning the world and characters. I challenged myself to explore their world with characters, environments and transport in order to flesh out the concept and create an interconnected world that would be able to be explored in a medium such as a video game or movie.
I loved the process of researching all the different ways the story and characters had been adapted over the years as it provided me with what seemed like a never-ending supply of ideas and ways to explore their characters. The original depiction of Dorothy as a younger girl with silver shoes was my main starting point, allowing her youth and innocence to contrast with the harsher world and adult characters. The original story of the witch cursing the human Tinman to hit himself with his axe and repair himself with metal had so much potential with making an almost cyborg, zombie like character. This research also allowed me to tackle the issue I had with the original and movie witch design. This issue being the lack of visual connection between her and her henchmen. Her design was the most fun as I tried to link her to her henchmen by adding more bird imagery and move away from the classic witch design by looking into funeral director uniforms to give a grim reaper like feel for her role in the new world and story.